Nebelkampf

Nebelkampf is an online turn-based strategy game build using the hex engine. For this project I functioned both as an engine and gameplay programmer. Supporting the game team by adding and improving on the engine’s tools, debugging and troubleshooting any issues that came up. Next to this I supported the gameplay team specifically, setting up a framework for the designers to work with, and helping them with the code design and implementation of the game.

What did I do?

  • Support the game team, by fixing bugs and adding functionality to the editor and tools when required.
  • Mentor the designers to implement the game in lua. This included setting up a state machine to help handle the turn logic. Help them break down the game logic into manageable chunks, engine related issues and debugging in general.
  • Implement some of the more complex gameplay features to reduce the workload on the designers.

Project details

Role(s): Engine programmer, Gameplay programmer
Year: 2017
Team size: 16
Duration: 10 weeks
Engine: Custom (hex engine)
Languages: C++, Lua
Technology: